ShadowView

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Re: ShadowView

by Inside7shadows » 15 Sep 2018, 18:15

Oh, right.... I made an update -
  • Added start/end with instruction to pocket teases
  • Added Normal/Skirmish/Maze tease selection.
  • Skirmish will now autopause at the end of combat, so you can improve stats before seeing the next monster.
Previous fixes
  • Changed Color Scheme for Windows 10.
  • Made Pocket flexible.
  • Changed ".jpg" in function calls to a boolean.
  • Status bar updates removed to improve performance (ie telling you the tease is 50% done takes 90% of the loading time)
  • Added progressive retease color
Still need to fix text focus. But toggling the text box check mark works in the meantime.

Shadowtease 1.4

Re: ShadowView

by Inside7shadows » 02 Jul 2018, 04:14

The preview isn't working, but the download is. Guess I should have used zip and not rar?

Re: ShadowView

by 0131 » 30 Jun 2018, 19:42

Is that zip maybe corrupted?
Can't open it.

Re: ShadowView

by Inside7shadows » 30 Jun 2018, 03:55

Oh, hey, look!
Official Discipline Cards.
Collect them all!

Re: ShadowView

by 0131 » 25 Jul 2015, 10:49

Nice, many features, i will test it when i have time!

Added this site to the getting started thread.

Re: ShadowView

by Inside7shadows » 25 Jul 2015, 02:17

Since this topic is to introduce new ideas, I would love to see a set creator that you can run in a table, maybe a csv? Put in all the text and image links in one place, import into the card creator, and have it spit out dozens of cards in a single run. Unfortunately, this exceeds my current abilities.

Re: ShadowView

by Inside7shadows » 19 Jul 2015, 04:42

Cards specific to this Viewer:
TI.I7s.Supplemental.Special.0007.jpg
TI.I7s.Supplemental.Special.0007.jpg (264.17 KiB) Viewed 5206 times
  • Reprimand Cards: Reprimands are used for Cumming without permission. Draw a reprimand at the beginning of your next tease. (Similar to Punishments)
    130240374821303853.jpg
    130240374821303853.jpg (282.11 KiB) Viewed 5206 times
    130240353309331092.jpg
    130240353309331092.jpg (212.79 KiB) Viewed 5206 times
That list was shorter than I was expecting

Re: ShadowView

by Inside7shadows » 19 Jul 2015, 04:36

Add Every Until Then Examples

Subtract 5 Every 1 Until 0 Then 25
25_--5_Stroke it_s044.jpg
25_--5_Stroke it_s044.jpg (128.73 KiB) Viewed 5207 times
Add 10 Every 1 Until 15 Then 5
15_5_Stroke it_m009.jpg
15_5_Stroke it_m009.jpg (301.71 KiB) Viewed 5207 times
Add 5 Every 5 Until Then (I think you can leave these blank?)
CTI.Skirmish.Boss.002.jpg
CTI.Skirmish.Boss.002.jpg (261.3 KiB) Viewed 5207 times

Re: ShadowView

by Inside7shadows » 19 Jul 2015, 04:22

But wait! That's not all!
Introducing...
  • Menu Descriptions: Dedicated SkirmishTM Viewer
    Skirmish.jpg
    Skirmish.jpg (126.03 KiB) Viewed 5207 times
  • Stats: Roll 1d4 for each stat at the beginning of your tease.
  • Calculator: Sigh. Okay. The template is NAME(STAT1 SEED1 optional: STAT2 SEED2 # [X|W/L]
    1. Name: Monsters should each have a unique name
    2. Stat: Fort, Ref, or Will. You will need to use one to fight. The number that comes afterwards is your seed. Lower seeds mean harder fights. If there's more than one stat #, you'll see C or L - [C]hoose which stat you want to use, or use the [L]owest stat.
    3. X is how much XP you get. Raise a stat by this number. Harder monsters give 2 xp.
    4. W/L: This is how much damage you take. If you win, increase your stroke rate by W. If you lose, L. Losing battles quickly leads to a runaway effect where you lose all battles, and probably die.
  • Take the value of the Stat you're using, the monster's seed, 1d4, and add them all up. This is your time between slides (result). Click Roll to make it negitive (or type in '-'. Totally works here, just not elsewhere)
  • Save/Load: No need to complete all 3 Skirmish levels in the same day. This will let you exit out, and import your stats from your last tease.

Re: ShadowView

by Inside7shadows » 19 Jul 2015, 03:52

Jacta alea esto
First and foremost, Excel has lousy image re-sizing. I understand this makes the program nearly unusable, but I have not found a solution (aside from an OpenOffice port and hoping for the best).
  • Menu Descriptions: Help
    Help1.jpg
    Help1.jpg (23.91 KiB) Viewed 5207 times
  • Quick list of what I hope are standard hot keys.
  • T: Toggle ticker
  • H: Open this menu
  • F: Flag current slide - Excel can't do file operations other than read. This will add a hotlink to your current slide so you can track it down later. If you feel up to altering registry keys, you can get this to open in the default picture viewer rather than the default internet viewer.
  • C: Countdown - this is for displaying your remaining Chances to Cum
  • M: Master Stroker - By default, there is no ticking during instructions. Use this if you need to stroke during instruction or are blindfolded.
  • N: Force Next - Great when fighting Golems, and your time between slides is 30 seconds. Change the time and hit N to move on.
  • W/S: Edges Up/Down. Teases record metrics in their worksheet: BadLuck, Edges, Discipline, and Duration. Bad luck is a measurement of your maximum improbability. When this baby hits 1:88 million, you're going to see some serious shit. I like to track total edges in a tease, and the number of disciplines (see below). If you close a tease, duration will continue from where to left off.
  • Del: This will generate a 3d10 result. Check random if you want this at the beginning of each slide.
  • I hope the rest is obvious...

    Menu Descriptions: Viewer
    Viewer.jpg
    Viewer.jpg (136.32 KiB) Viewed 5207 times
  • Slide/Rate/Time: Slide Number, Stroke Rate, Time Between Slides. (Semantics: I prefer to use "rate" for the stroke per slide, and "count" for cards that track total strokes performed.)
  • Edge/Discipline/Ignore: Counter for the metrics discussed in Help, plus the Ignore Your Next Chance to Cum (this is all manual).
  • funny little button after notes: What the heck is this thing anyway? Don't press it accidentally! It'll increase your Ignored Chances to Cum by 1, restart you to your starting rate, and suggest something unpleasant. You are, of course, welcome to edit this list to meet your taste. I left the 10 results I use as an example. In the future, this should probably be replaced by cards.
  • Notes: I use an obscene amount of trigger cards in my teases, I have to have a notes section to track everything. Each instruction it will pull in the Subject (Card Type) and Text (Comments). I hope this is standard? Clicking in the field disables hot keys until you click on the main image. Check off notes and instructions will not be added (good for blindfolds). While the tease supports .jpg, .png, .bmp, and .gif (won't animate, though) images, instructions must be in .jpg. Pngs don't have detail fields.
  • Quick Set: This is set up to work as a 10 key. Type in a number, hit enter, and the cursor stays put, ready to do it again. These fields do not accept non numeric values.
  • AddEveryUntilThen: Click add to turn it into subtract. This will Add X to your stroke rate Every Y slides Until your rate passes Z, Then it will return to A. Perhaps I will appendix some cards that use this.
  • Skip to Slide: Great option to have if the tease crashes. Half way through? Skip to Slide 500, just like magic!
  • Random: 3d10, use Delete, click random, or check to have one automatically generated at the beginning of each slide.
  • Flag/Help: See above
  • Pocket - See below (How lucky was I that this was the first slide in my demo, huh?)

    Menu Descriptions: Viewer
    Pocket.jpg
    Pocket.jpg (44.39 KiB) Viewed 5207 times
  • Pocket teases are patched with predetermined qualities that are added to your current tease (and trigger a purple background). These have fewer options and are a continuation of the main tease. They cannot be edited on the fly (skip to slide also help here, in case you need to jump out and make one). When time traveling, I believe it's unnecessary to add new pockets.

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