by playsafe » 19 Feb 2017, 08:57
Rothaon wrote:I never thought those maths to be hard, the stroke count is stored in the timer if you use one. But I agree with you that I hated rolling a d4 each monter.
Some monsters have special instructions if defeated, not sure if a lot of them were about humiliation/sissification.
Of course it isn't hard, and I didn't hate anything. But "hands off, d4, math, writing down", drawing another monster after 1 slide and doing "hands off, d4, math, writing down" again just takes a lot of heat from the game.
Rothaon wrote:
Anyways, I'm thinking about moving some of the special instructions on the monsters so we can have events popping up in the middle of a fight (eg the monster/you get healed, reinforces arrive (so you fight the same monster after you defeat this one... etc). And if you lose you can get a random (little) punishment instead of always increasing you SC more.
Action cards do sound good, but rises and falls with the creativity of the instructions.
Rothaon wrote:
I want to ask too which system you prefer (for battles).
- Reach the end of a number of slides and win.
- Do and get damage (automated ofc) each slide until one is defeated.
So the second options is the new idea, sounds interesting.
Are you thinking about a fixed number of slides, as the monster's health? What should happen if another monster card has been drawn early, does the previous one die (imagine a critical strike)? If I'm getting it right, there would be a lot of stats-based player defeats, not only edging, right?
[quote="Rothaon"]I never thought those maths to be hard, the stroke count is stored in the timer if you use one. But I agree with you that I hated rolling a d4 each monter.
Some monsters have special instructions if defeated, not sure if a lot of them were about humiliation/sissification.
[/quote]
Of course it isn't hard, and I didn't hate anything. But "hands off, d4, math, writing down", drawing another monster after 1 slide and doing "hands off, d4, math, writing down" again just takes a lot of heat from the game.
[quote="Rothaon"]
Anyways, I'm thinking about moving some of the special instructions on the monsters so we can have events popping up in the middle of a fight (eg the monster/you get healed, reinforces arrive (so you fight the same monster after you defeat this one... etc). And if you lose you can get a random (little) punishment instead of always increasing you SC more.
[/quote]
Action cards do sound good, but rises and falls with the creativity of the instructions.
[quote="Rothaon"]
I want to ask too which system you prefer (for battles).
- Reach the end of a number of slides and win.
- Do and get damage (automated ofc) each slide until one is defeated.[/quote]
So the second options is the new idea, sounds interesting.
Are you thinking about a fixed number of slides, as the monster's health? What should happen if another monster card has been drawn early, does the previous one die (imagine a critical strike)? If I'm getting it right, there would be a lot of stats-based player defeats, not only edging, right?