CTI2 Ideas
Posted: 07 Jul 2015, 06:53
I need to mention this: My ideas were evolving as I was writing this so it may seem a bit unorganized.
The Trick or Treat set and Skirmish set can be found here.
Every slide can have any number of tags. Picture slides all have the "picture" tag. then they have other tags depending on the picture(Ie: anal, BDSM, cum). Instructions all have the "instruction" tag. Chance to cums will have the "Chance to cum" tag. Furthermore, instructions might have other tags depending on the instruction.
Next, have the tease viewer keep track of what cards the user has seen and have this list accessible to the cards in their code. This opens up a whole new dimension of potential cards and sets.
For example:
Bondage: if you have seen more than 20 slides with bondage, put on a gag.
There could be a card that checks if you've had more rough mistresses than nice mistresses and will change depending on the numbers.
If choices are implemented then cards may look like:
trick - treat = the number of slides you have to cum
There could be a card that ask you how many instruction cards you have received and give you 4 random numbers in a close cluster(one being correct of course, or maybe not ;D)
Potential sets (using the tag system):
A trivia set- all instructions ask a trivia question, get it right and be rewarded, get it wrong and...
A girlfriend/boyfriend set(similar to the trivia set) but all the questions relate to a (fictitious?) girlfriend/boyfriend (like Huniepop)
A set which pays you for doing tasks - Each instruction is either a job or a shop. Jobs are a choice card that you can accept of decline if you accept you get x credits and must follow the
instructions, if you decline then ???. Shops give you a chance to buy stuff (Ie: chance to cum, key, exit chance).
Code talk:
Maybe each card can look though the past choices the user made and calculate the number of credits the user has.
The Trick or Treat set and Skirmish set can be found here.
- Trick or Treat | +
- Skirmish | +
Every slide can have any number of tags. Picture slides all have the "picture" tag. then they have other tags depending on the picture(Ie: anal, BDSM, cum). Instructions all have the "instruction" tag. Chance to cums will have the "Chance to cum" tag. Furthermore, instructions might have other tags depending on the instruction.
Next, have the tease viewer keep track of what cards the user has seen and have this list accessible to the cards in their code. This opens up a whole new dimension of potential cards and sets.
For example:
Bondage: if you have seen more than 20 slides with bondage, put on a gag.
There could be a card that checks if you've had more rough mistresses than nice mistresses and will change depending on the numbers.
If choices are implemented then cards may look like:
trick - treat = the number of slides you have to cum
There could be a card that ask you how many instruction cards you have received and give you 4 random numbers in a close cluster(one being correct of course, or maybe not ;D)
Potential sets (using the tag system):
A trivia set- all instructions ask a trivia question, get it right and be rewarded, get it wrong and...
A girlfriend/boyfriend set(similar to the trivia set) but all the questions relate to a (fictitious?) girlfriend/boyfriend (like Huniepop)
A set which pays you for doing tasks - Each instruction is either a job or a shop. Jobs are a choice card that you can accept of decline if you accept you get x credits and must follow the
instructions, if you decline then ???. Shops give you a chance to buy stuff (Ie: chance to cum, key, exit chance).
Code talk:
Maybe each card can look though the past choices the user made and calculate the number of credits the user has.