Hi.
Here a litte set, im working on.
Some Cards ahve a dependency of of other cards or decichions to be avallble to draw.
I will put thes cards in spoilers, to not rotten the surprices
Pokemon Psyudoset
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- CTI2.Unknown.Pokemon Pseudoset.Mental State.01.png (488.08 KiB) Viewed 14745 times
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- CTI2.Unknown.Pokemon Pseudoset.Rough Mistress.01.png (957.33 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Loss.01.png (586.36 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Item.04.gif (8.46 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Item.02.gif (7.53 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Item.01.gif (9.48 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Humiliation.01.png (3.43 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.gym Battle.01.png (1.15 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Edge_Dilemma.02.png (1.51 MiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Dilemma_Chastity Belt.01.png (366.79 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Delusional_Humiliation.01.png (457.74 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.defeated.03.png (651.94 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Defeat_Bad End.01.png (308.62 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Defeaded.01.png (307.71 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Catch!.04.png (612.76 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Catch!.02.png (449.63 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Capture.01.png (381.76 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Bondage.03.png (249.51 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Battle.04.png (578.1 KiB) Viewed 14778 times
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- CTI2.Unknown.Pokemon Pseudoset.Battle.02.png (602.11 KiB) Viewed 14778 times
Last edited by yolo on 25 Apr 2019, 14:51, edited 1 time in total.
part2
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- CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.06.png (1.9 MiB) Viewed 14752 times
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- CTI2.Unknown.Pokemon Pseudoset.Catch!.06.png (1.9 MiB) Viewed 14752 times
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- CTI2.Unknown.Pokemon Pseudoset.Wild Battle!.06.png (1.9 MiB) Viewed 14752 times
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- CTI2.Unknown.Pokemon Pseudoset.wild encounter.04.png (364.87 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.03.png (1.91 MiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Wild Encounter.01.png (400.45 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Wild Battle.06.png (372.52 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Wild Battle.02.png (453.98 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Victory_Stroke It!.01.png (523.17 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Victory_Edge.01.png (429.8 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Victory_Chance to Cum.01.gif (4.51 MiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Trainer Battle.01.png (4.56 MiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Trade in.01.png (377.48 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Stroke It!.02.png (581.32 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Starter.02.png (558.76 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Starter.01.png (959.9 KiB) Viewed 14777 times
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- CTI2.Unknown.Pokemon Pseudoset.Special.01.png (535.59 KiB) Viewed 14777 times
Last edited by yolo on 24 Apr 2019, 20:27, edited 1 time in total.
Special 1 Hypno
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Special 2 Gengar
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- 0131
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That's a solid idea for a pokemon themed set have to look at in again in detail to check the rulez and system.
Maybe smth. to do after the Minotaur Set.
Might let the community decide in a Battle of the Sets #2.
If you are skilled in Java you could also try to do it by yourself i will guide you as good as i can ; )
Maybe smth. to do after the Minotaur Set.
Might let the community decide in a Battle of the Sets #2.
If you are skilled in Java you could also try to do it by yourself i will guide you as good as i can ; )
༼ つ ◕_◕ ༽つ Can i has CTI pls
Sry, but i have no programming skills at all^^
at how Battles Work:
all Trainers have a powercoint Rocko = Rock:3 Ground:3 =Powerlevel:6
then you set your Token:
Bsp1: 2 Watertokens
BSP2: 12 Firetokens
BSP3: 6 electric tokens
BSP4: 1 Watertoken; 2 Psycic Tokens
then the bet tokens will be multiplced with the effecktec counters
bsp1: Water: 2 x2(effecktic against rock) x2(effecktiv against ground) =8
BsP2: Fire: 12 x0,5(not effecktiv against Rock) x1(neutral against ground)=6
Bsp3: elektric 6 x1(neutral against rock) x0no effeckt against ground =0
BSP4 Water: 1 x2(effecktic against rock) x2(effecktiv against ground) =4
Psycic: 2 x1(neutral rock) x2(neutral against ground) =2
4+2=6
then if the won bet endpower is equal or higher then the trainerpower, you win the battle, if not, then you loose.
All Counters you bet will be lost after the battle.
you dont have to bet any counters, but you will loose the battle then.
you get an game over, when you have no tokens left.
at how Battles Work:
all Trainers have a powercoint Rocko = Rock:3 Ground:3 =Powerlevel:6
then you set your Token:
Bsp1: 2 Watertokens
BSP2: 12 Firetokens
BSP3: 6 electric tokens
BSP4: 1 Watertoken; 2 Psycic Tokens
then the bet tokens will be multiplced with the effecktec counters
bsp1: Water: 2 x2(effecktic against rock) x2(effecktiv against ground) =8
BsP2: Fire: 12 x0,5(not effecktiv against Rock) x1(neutral against ground)=6
Bsp3: elektric 6 x1(neutral against rock) x0no effeckt against ground =0
BSP4 Water: 1 x2(effecktic against rock) x2(effecktiv against ground) =4
Psycic: 2 x1(neutral rock) x2(neutral against ground) =2
4+2=6
then if the won bet endpower is equal or higher then the trainerpower, you win the battle, if not, then you loose.
All Counters you bet will be lost after the battle.
you dont have to bet any counters, but you will loose the battle then.
you get an game over, when you have no tokens left.
mayby i could put sriptparts together , like a LEGO-set if you exlpain me, how to do that.
and eddit values on already existing recurring formulas (like the battle formula of the trainer cards)
Ditto
and eddit values on already existing recurring formulas (like the battle formula of the trainer cards)
Ditto
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- 0131
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The problem i see is that fights are predetermined, means you wont spend tokens on a battles you will lose anyway.
And you can always calculate the tokens so that you win close enough.
This should be changed for a more exiting expierience. Maybe only show the total power but not what kind of token the enemy trainer has? But still depending on the trainer you can pretty much guess what Pokemons/Tokens they will use.
But i like the token system since catching pokemon-like cards would be much work even if you only do the first 150 pokemons.
And you can always calculate the tokens so that you win close enough.
This should be changed for a more exiting expierience. Maybe only show the total power but not what kind of token the enemy trainer has? But still depending on the trainer you can pretty much guess what Pokemons/Tokens they will use.
But i like the token system since catching pokemon-like cards would be much work even if you only do the first 150 pokemons.
༼ つ ◕_◕ ༽つ Can i has CTI pls
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