Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- thelurker
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Hey I just tried it and looks pretty good^^ (can't code so it looks amazing to me Xd). but i might found a bug. for me it somehow starts with one picture then goes through all of the instruction cards and then it ends with the rest of the pictures :T. anyways keep up the amazing work \o/
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playsafe
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I've deleted the roaming data and all teases were created successfully
- until I've deleted some categories and changed the metronome, then the buttons didn't react anymore. I could recreate it once without purpose and can't do it on purpose right now.
But setting the ratio higher, a 1:10 in my case, with 15 instruction cards 150 pictures let me play as intended.
- until I've deleted some categories and changed the metronome, then the buttons didn't react anymore. I could recreate it once without purpose and can't do it on purpose right now.
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But setting the ratio higher, a 1:10 in my case, with 15 instruction cards 150 pictures let me play as intended.
- Simon
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thelurker wrote:for me it somehow starts with one picture then goes through all of the instruction cards and then it ends with the rest of the pictures :T.
I think I fixed this while editing the code for tease generation. It should also create a better distribution of cards over pictures. It seemed to work on my end. Let me know.playsafe wrote:I've been using 10 pictures for the tests and had the same issue as thelurker mentioned: One picture will be loaded, then all of the instruction cards in a row. The rest of the pictures follows.
But setting the ratio higher, a 1:10 in my case, with 15 instruction cards 150 pictures let me play as intended.
Yep this was an error on my part, fixed this.playsafe wrote:until I've deleted some categories and changed the metronome, then the buttons didn't react anymore. I could recreate it once without purpose and can't do it on purpose right now.
This shouldn't be nessecary again, but if the patch isn't working out, you might want to try this anyway.playsafe wrote:I've deleted the roaming data and all teases were created successfully
Always watching.
- Shijuuichi
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Looks good! Feels very smooth to use too, will try it a bit more in the following days. First thing I noticed was that I couldn't exit the tease normally unless I alt-F4d out of there, exit button wasn't working either. Is this intended, or is this not working yet
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playsafe
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Before testing the scripts a bit more, should instruction cards like "starting at 40 and reducing every turn" work automatically or be handled manually? I think nothing had changed when I came across this one.
- Simon
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It should work automatically, this is one of the easier actions to program, but there seem to be problems with triggering the cards.playsafe wrote:Before testing the scripts a bit more, should instruction cards like "starting at 40 and reducing every turn" work automatically or be handled manually? I think nothing had changed when I came across this one.
The CTIS Core cards were made in a bit of a rush, because I wanted them to be done. And I've noticed there might be some problems with the handeling system itself.
But, the inner workings of the card you're describing should do this:
Two actions:
1. Set strokecount to 40
2. Decrease strokecount by 1 every slide
If you're instrested, this is how the .ctis file should look like:
- .ctis code | +
Always watching.
- Rothaon
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Is the built-in cardmaker working?
Anything else worked fine
Also, I've been messing with the script (couldn't avoid it )
These are several things I found while adapting the skirmish set:
- You don't have a way to skip or rewind to a certain instruction type.
- As I love the skimirsh swet I'd love to be able to have until="type:instruction:any+1", so it is still shown during the next instruction. (But I can't think of any use outside Skimirsh right now).
- The on type action doesn't work for me, not even copying from the wiki :/
- type:cum:any doesn't seem to be working. The specific ones work perfectly
Anything else worked fine
Also, I've been messing with the script (couldn't avoid it )
These are several things I found while adapting the skirmish set:
- You don't have a way to skip or rewind to a certain instruction type.
- As I love the skimirsh swet I'd love to be able to have until="type:instruction:any+1", so it is still shown during the next instruction. (But I can't think of any use outside Skimirsh right now).
- The on type action doesn't work for me, not even copying from the wiki :/
- type:cum:any doesn't seem to be working. The specific ones work perfectly
- Simon
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It should be, I used it tot create the CTIS Core set (and I decided to blame any malfunction in those cards on the teaseviewer)Rothaon wrote:Is the built-in cardmaker working?
As for the functions you suggested: I'll look into implementations. I was planning on expanding functionality anyway.
Always watching.
- Simon
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Version 1.2.1 should adress all of your needs expressed hereRothaon wrote:These are several things I found while adapting the skirmish set:
- You don't have a way to skip or rewind to a certain instruction type.
- As I love the skimirsh swet I'd love to be able to have until="type:instruction:any+1", so it is still shown during the next instruction. (But I can't think of any use outside Skimirsh right now).
- The on type action doesn't work for me, not even copying from the wiki :/
- type:cum:any doesn't seem to be working. The specific ones work perfectly
'on' TYPE and 'type:cum:any' were both broken indeed, also your wish for delayed UNTILs is now a reality.
Always watching.
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