Need someone else's opinion on "Stroke it" cards.

Talk about CTI.
Qrr
I made some cards!
I made some cards!
Keys: 0,02 
Posts: 31
Joined: 22 Aug 2015, 01:01
Gender: Male
Type: Switch
Orientation: Straight
Contact:

I don't play often, but when I do it seems to me that "Stroke It" cards are the most boring cards in the deck. And now I am trying to create my own set. And I am kinda stuck on "Stroke It" cards. So I need a third party opinion.

1) What "Stroke It" cards do you prefer?
2) How much do you care about them?

All answers will be appreciated.
0131
Site Admin
Keys: 974,71 
Posts: 1021
Joined: 06 Jun 2015, 18:12
Gender: Female
Type: Switch
Orientation: Bi
Contact:

Card Creator

From my view its good to change the stroking pattern or stroking position from time to time.
They are maybe a bit boring but they are neccesary and should help balancing the strokerate for example if the slideduration has changed.
༼ つ ◕_◕ ༽つ Can i has CTI pls
Rothaon
Created software for the community!
Created software for the community!
Keys: 113,87 
Posts: 419
Joined: 13 Mar 2016, 16:25
Location: Spain
Gender: Male
Type: Dominant
Orientation: Gay
Contact:

Stroke it cards are mostly used to control stroke count and slide duration, stroke patterns or positions.

I had the same problem when I started making custom decks for me. I found I had some cards (nice/rough masters) that could be changed into stroke it cards.

I also made them more gambling than they are in the Core Deck. Just changing SC/SD by +X or -X will get boring soon.
Quarz
I made some cards!
I made some cards!
Keys: 0,03 
Posts: 28
Joined: 22 Aug 2015, 00:28
Gender: Male
Contact:

2)
Hmm.. well I don't use many Stroke it cards. My most used set has about 5 Stroke it cards per 60 other cards.
But general imbalance of card types is a problem if one uses few of the general cards in my opinion.
For the card types I use few I generally either edits the cards to include something that ends the effect except another card of the same type or just make a general rule for myself that those card types also always end through some other condition. Else some effects can become quite unpleasant, because they usually aren't intended to last for half a tease or more. (or they just get boring)

1) If I use them cards that simply do +2 or -1 stroke rate are rather boring, even though I also have one of each of those. Cards like this are already more exiting (and can be nicely automated with the teaseviewer). Aside from that change of stroke position can also be used for more uncomfortable positions. Positions that are more straining for the body can go closer in the direction of a rough mistress, especially if held over longer periods time, so that can also be used to spice things up.
Inside7shadows
Created software for the community!
Created software for the community!
Keys: 5,55 
Posts: 230
Joined: 25 Jun 2015, 02:34
Location: Colorado
Gender: Male
Type: Dominant
Orientation: Straight
Contact:

Yikes. My big tease is 33% stroke it cards. Stroke rates tend to be very low, primarily just to hold interest. Stroking techniques vary often in order to train the body to enjoy any stimulation (otherwise, you end up only responding to your standard stroke). Occasionally, higher numbers will pop up in order to risk unpleasant consequences to edging without permission. (I don't seem to have a list of these anywhere I can link to. One of them requires the player to draw a Reprimand at the start of the next tease or to 'Enter the Dungeon', for example).

Other teases like Skirmish and Stamina are almost exclusively Stroke It cards. But, that's the beauty of the Custom Tease Instructor. You get to make what ever you want. I would much rather see how you envision what CTI should be.
Attachments
129472421463533281.jpg
129472421463533281.jpg (239.97 KiB) Viewed 4734 times
stinkomank
Old School
Old School
Keys: 0,38 
Posts: 40
Joined: 04 Nov 2015, 15:38
Gender: Male
Type: Switch
Contact:

I consider most Stroke It cards as ways to pace out the action. Rather than having all dramatic, high intensity cards all the time, sometimes you just need to include a few basic ones. Of course, I love the more complicated Stroke Its, too.

Don't feel like you need to include a specific number of any type of card. If you come up with a card that affects your stroke rate or position, then add a Stroke It card, but otherwise don't worry about coming up with them specifically.
Bamith
Kinky
Keys: 0,02 
Posts: 33
Joined: 06 Jun 2015, 18:57
Gender: Male
Type: Submissive
Orientation: Straight
Contact:

I almost always have more "stroke it" cards than any other card type individually. It gives each tease its own unique feel. Sometimes I end up with an average stroke rate around 8 and sometimes it seems to stay above 30. Your CTI master gets to decide your stroke rate each tease, not you. If I wanted to stroke at a certain rate, I would just do that instead of completing a tease. That's my thought on the matter.
cube
Beginner
Keys: 0,00 
Posts: 3
Joined: 15 Jul 2016, 20:27
Contact:

In order to make the "Stroke it" cards more interesting, you could make the change of the stroke rate dependant on the position, a previous card or other circumstances. Other means of adding interest could be setting a task to repeat every x strokes or maybe replacing stroking with other activities and ways of stimulation. Well, that's only my opinion on the Stroke it cards, I don't know if other people see it the same way. I might just give it a shot and try to make some cards like this for my next tease.
Post Reply

Return to “CTI - Talk”

  • Information
  • Who is online

    Users browsing this forum: No registered users and 1 guest