Excellent!
I put some cards together if anyone wants to use them. It's a mix of nice mistress, edge, stroke it, bondage, and chance to cum. Download link here: https://www.dropbox.com/s/uflie5bjux2sr ... e.rar?dl=0
Search found 30 matches
- 24 Sep 2017, 23:11
- Forum: CTI - Talk
- Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- Replies: 115
- Views: 3685252
- 21 Sep 2017, 19:46
- Forum: CTI - Talk
- Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- Replies: 115
- Views: 3685252
Re: Black CTI-Script Teaseviewer [1.4.3]
One easy feature that would be useful is a 'method' type to go with the 'position' type. A lot of cards change your stroking method, and having those automatically replace old methods would be nice. Oh! I just thought of an implementation of the toy categories that would be a big value-add. You coul...
- 20 Sep 2017, 04:18
- Forum: CTI - Talk
- Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- Replies: 115
- Views: 3685252
Re: Black CTI-Script Teaseviewer [1.4.2]
Okay, I've been playing around with the viewer and cardmaker and I have a few notes. - I ran a tease with 0 Chance to Cum cards and saw two show up. - I also had a ~170-card tease end after around thirty cards. Up until that point it was acting normally, it just ended abruptly. - Several times I tri...
- 18 Sep 2017, 16:59
- Forum: CTI - Talk
- Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- Replies: 115
- Views: 3685252
Re: Black CTI-Script Teaseviewer [1.4.2]
Ah! Okay, that's an easy workaround. Thanks a lot.
- 18 Sep 2017, 05:07
- Forum: CTI - Talk
- Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
- Replies: 115
- Views: 3685252
Re: Black CTI-Script Teaseviewer [1.4.2]
I'm running into a cardmaker bug - when I click the 'Next' button on the 'Adding CTI Script' screen, nothing happens. Is anyone else getting this?
- 22 Mar 2017, 00:21
- Forum: Community
- Topic: Playing Cards
- Replies: 43
- Views: 40431
Re: Playing Cards
I'm willing to work on both of these tracks. That's why I suggested the other two archetypes in the first place - the abstract poker-deck style and the victory cards. I think they would be closer to your original vision. So let's do some design in that direction. The big category you want to include...
- 18 Mar 2017, 02:25
- Forum: Edge
- Topic: 0131's Edges
- Replies: 2
- Views: 12312
Re: 0131's Edges
Thaaat is a really good solution to that problem - turning 'edge now' into 'stroke until you edge'. And a natural delay with the 'next Chastity'. I'm not sure the option is going to reliably help here, though. It seems like you already made a far more functional Edge card without the 'optional if th...
- 18 Mar 2017, 01:42
- Forum: Community
- Topic: Playing Cards
- Replies: 43
- Views: 40431
Re: Playing Cards
I won't exactly complain about the idea of bespoke software, but I am no coder. I won't be much help outside of the game design side of things. On the plus side, if no one can program something better we do have a Plan B ready. And speaking of game design, I think the next element to think about is ...
- 17 Mar 2017, 14:16
- Forum: Community
- Topic: Playing Cards
- Replies: 43
- Views: 40431
Re: Playing Cards
All right, everybody should see this. I took a look at MapTool and unfortunately it looks like it wouldn't really work. However, looking through the RPTools forums I found this: http://www.lackeyccg.com/ It's a really powerful generic CCG platform. It's been dead development-wise for a while, but th...
- 15 Mar 2017, 14:27
- Forum: Community
- Topic: Playing Cards
- Replies: 43
- Views: 40431
Re: Playing Cards
I just thought of something. Tags are a super-useful way to expand the design options of CCG's. Magic uses a whole assortment like Human, Ally, Weapon, etc. I was planning on introducing them so that cards could use them, i.e. 'Take one Vibrating card from your opponent's field and put it into your ...